The development team behind The End of the Sun has built a video game world directly from physical artifacts found in Polish museums. The first-person adventure, which launched today on Xbox Series X|S, relies on photogrammetry to scan hundreds of historical objects and entire buildings. This technique allows the developers to recreate the visual details of traditional Slavic culture with high fidelity.
Scanning Real Artifacts for Digital Preservation
Developers partnered with the Open-Air Museum in Szymbark and the Grociarnia Ethnographic Museum in Jastrzębia to capture real-world items. The team took thousands of photographs of these objects to create detailed 3D models. Approximately 80 percent of the items players encounter in the game were scanned from these physical originals. This process preserves digital records of artifacts that may deteriorate over time.

The game casts players as a Slavic sorcerer investigating an abandoned village. The environment is designed to feel alive, with every building and object carrying a sense of history. The developers noted that the virtual world closely resembles the real locations, down to the small imperfections and signs of wear on the scanned items. These details are difficult to recreate manually through standard 3D modeling.

Interactive History and Gameplay Integration
Historical objects in the game serve as more than background decorations. They are integral to the gameplay and environmental storytelling. Players can interact with items such as a traditional hand mill for grinding grain, tools for twisting rope, or knives for sharpening. The developers designed these interactions to help players understand the everyday lives of people who used these tools in the past.
The development process sometimes worked in reverse. Instead of designing a quest to fit a specific artifact, the team occasionally discovered a fascinating object in a museum and adapted the game’s story around it. This approach allowed the developers to introduce traditional crafts and Slavic beliefs naturally. Optional “Learn More” points provide context for unfamiliar objects without interrupting the adventure with lengthy historical explanations.

The game also features environmental storytelling through the buildings themselves. The cottages scanned from museums change throughout the game’s four seasons. A cottage might show signs of damage at one point in the story and appear renovated later. This visual progression helps players experience the passage of time through the environment. The team also recorded authentic nature sounds from outdoor locations across all seasons to enhance the atmosphere.

The End of the Sun is now available on Xbox Series X|S. The developers hope players will feel a connection to the people and traditions that inspired the game’s world through exploration and curiosity.
Source: Xbox

